Videos with tag tracking
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14:19
14:19
14:19

Roger Craig - Knowledge Tracking to win Jeopardy

A web interface for quantifying initial and later conditions in learning a body of knowledge for a tv quiz show. Presented on August 24, 2011 at the NY Quantified Self Show&Tell #13 at NYU ITP.

Channels: Educational  Technology 

Added: 533 days ago by bcmoney

Views: 670 | Comments: 0

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02:09
02:09
02:09

Google Opt Out Feature Lets Users Protect Privacy By Moving

Google death camp of tolerance...

Channels: Humor  News  Technology 

Added: 1368 days ago by TheOnion

Views: 937 | Comments: 0

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04:45
04:45
04:45

Head Tracking for Desktop VR Displays using the WiiRemote

Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real window creating a realistic illusion of depth and space.

By Johnny Chung Lee, Carnegie Mellon University.

For more information and software visit Johnny Lee's homepage

Channels: Cool  Technology 

Added: 1666 days ago by astro_fanatic

Views: 1433 | Comments: 0

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01:35
01:35
01:35

Finger Tracking Demo (C Keskin)

Technological, social, and market forces have converged to create a fertile new ground for designers and engineers to plow. The price of processing speed has dropped and sensors are readily available.

Touchscreens on our mobile devices, ATMs, and airline check-in kiosks have taught us to expect to be able to manipulate things on-screen with our hands. Games have shown us we can make gestures in space to control objects on-screen. Public restrooms are, believe it or not, test laboratories for interactive gestures: placing your hands under a faucet to turn it on, waving your hands to get a paper towel, stepping into a room to turn on the lights.

All of these things have ushered in a new era of interaction design, one where gestures on a surface and in the air replace (or at least supplement) keyboards, mice, and styli. This new era, however, means those who design and develop more "traditional" systems need to grow their skills, adding in knowledge about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns.

See a related paper entitled:
Designing Gestural Interfaces

By:
Dan Saffer with the help of: Cem Keskin, Chong Lee Khoo and a number of other experts in Finger Tracking technologies.

Channels: Technology 

Added: 1895 days ago by sibichan

Views: 943 | Comments: 0

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