Technological, social, and market forces have converged to create a fertile new ground for designers and engineers to plow. The price of processing speed has dropped and sensors are readily available.
Touchscreens on our mobile devices, ATMs, and airline check-in kiosks have taught us to expect to be able to manipulate things on-screen with our hands. Games have shown us we can make gestures in space to control objects on-screen. Public restrooms are, believe it or not, test laboratories for interactive gestures: placing your hands under a faucet to turn it on, waving your hands to get a paper towel, stepping into a room to
turn on the lights.
All of these things have ushered in a new era of interaction design, one where
gestures on a surface and in the air replace (or at least supplement) keyboards, mice, and styli. This new era, however, means those who design and develop more "traditional" systems need to grow their skills, adding in knowledge about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns.
Freeing users from the constraints of tiny video screens, Optoma introduces its Pico Projector and enables Home Cinema sized viewing from personal media players, mobile phones, iPods, PSPs, personal media devices, PDAs, cameras and gaming devices. Optoma is a world leading designer and manufacturer of award-winning projectors for Business, Education, Professional Audio/Video and Home Entertainment, with comprehensive ranges to exceed the expectations of every user.
The video demonstrates the use of the PICO projector with a Nokia n96, while the display picture demonstrates its use with an iPod. Both interactions are seamless.