Skeumorphs – Good, Bad or Ugly?

What are Skeumorphs?
In designing and developing new software systems and applications, a common strategy is to attempt to approximate device user interfaces to mimic or look like real-world physical objects. This is called a Skeumorph, or a skeumorphic design.
Some of the biggest problems with Skeumorphs are that they are time-sensitive and may not actually do a great job at approximating a particular item or interface from the real-world. For example, we still use the floppy disk to represent “Save” activities, when an entire generation of computer and internet users have grown up without the use of Floppy Disks.
This approach to implementing software solutions has been propagated by Apple in particular, as well as a number of other companies such as Adobe and Microsoft of late. On the other side of the fence is Google and Microsoft who have traditionally had very non-Skeumorphic designs that feel more like using a software interface than approximating any particular object in the real-world.
Where do Skeumorphs work?
Here are a few examples of types of interfaces for which I think Skeumorphs tend to work well (for the most part):
- Calendars
- E-Reader Bookshelf
- Icons
- Text Editors
- Media Players
- Buttons
- Text fields
- Edit-in-place Text
- Tabs (as markers in a book, folder or binder)
- Pages and paging (flipping through pages)
- Voice controls
- Toggle Buttons
- Fullscreen applications
- 3D Models
- CAD (engineering design)
What are some non-Skeumorph design elements?
Some examples of non-Skeumorphic designs and Flat Design features would also be useful for comparison:
- Lists
- Search Results
- Scrolling
- Infinite Scrolling
- Flexible Grid
- Hyperlinks
- 3D navigation components (i.e. Spherical/Cubic)
- Carousels/Sliders
- Accordion
- Dashboards
- File Uploads
- Progress Bars
- Most Animations
- Dropdowns
- Multi-selects
- Tiles (i.e. Windows 8 Metro app tiles, Google iCalendar, widgets, etc)
- Word Clouds
- Zoom in/out
- Virtual Tours
- Drawing (graphic design)
Side-by-Side Comparison
So let’s see some side-by-side examples of Skeumorphs .vs. Flat Designs that are each relevant in their own rights: Read the rest of this entry »
BC$ = Behavior, Content, Money

The goal of the BC$ project is to raise awareness and make changes with respect to the three pillars of information freedom - Behavior (pursuit of interests and passions), Content (sharing/exchanging ideas in various formats), Money (fairness and accessibility) - bringing to light the fact that:
1. We regularly hand over our browser histories, search histories and daily online activities to companies that want our money, or, to benefit from our use of their services with lucrative ad deals or sales of personal information.
2. We create and/or consume interesting content on their services, but we aren't adequately rewarded for our creative efforts or loyalty.
3. We pay money to be connected online (and possibly also over mobile), yet we lose both time and money by allowing companies to market to us with unsolicited advertisements, irrelevant product offers and unfairly structured service pricing plans.