The Internet of Things – If this then what?

The “Internet of Things” (or IoT) is an evolution of microprocessor engineering, sensor innovations, wireless communications technologies, and of course the Internet itself. An IoT “thing” could be any natural or man-made object that can be assigned an IP address and provided with the ability to transfer data over a network. For example, inanimate objects (i.e. many cars have more built-in sensors than early NASA shuttles for doing everything from alerting the driver when tire pressure is low to regulating anti-lock breaking systems or airbag deployments during emergencies), animals (i.e. a wild animal tagged with biochip transponder to track position/population size or migration patterns) or people (i.e. an elderly person with a heart monitor device or any other implant or device which tracks health data). In all of the previous examples, “things” are provided with unique identifiers and the ability to transfer data over a network without requiring human-to-human, human-to-animal, or human-to-computer interaction. A major question of this Internet of Things is now what the “killer applications” will be. As in, what real-world problems will be solved, what efficiency improvements can be gained or which tangible benefits can be realized for the end user? By connecting more and more devices (thanks to the proliferation of IPv6 addresses, enough to give every atom on Earth’s surface a dedicated IP), we are of course creating more and more usage data, observational data and metadata about the interactions of these devices and users within the rest of the world, which has also placed even more importance on BigData. Certainly, a big part of IoT will be task automation (the absence of a user during operation of devices and their software), enabling devices to function more and more autonomously and theoretically freeing up users from manually entering commands via a command-line or clicking/tapping on controls within a user interface. Enter the service If This Then That (IFTTT), which enables you to “wire together” the capabilities of or otherwise integrate data from two disparate sources to accomplish a particular goal. Read the rest of this entry »
BC$ = Behavior, Content, Money

The goal of the BC$ project is to raise awareness and make changes with respect to the three pillars of information freedom - Behavior (pursuit of interests and passions), Content (sharing/exchanging ideas in various formats), Money (fairness and accessibility) - bringing to light the fact that:
1. We regularly hand over our browser histories, search histories and daily online activities to companies that want our money, or, to benefit from our use of their services with lucrative ad deals or sales of personal information.
2. We create and/or consume interesting content on their services, but we aren't adequately rewarded for our creative efforts or loyalty.
3. We pay money to be connected online (and possibly also over mobile), yet we lose both time and money by allowing companies to market to us with unsolicited advertisements, irrelevant product offers and unfairly structured service pricing plans.