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What should a Virtual Currency look like?

Posted by bryan on April 17, 2010 in E-Business, E-Commerce with 1 Comment


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Should a “Virtual Currency” be tied to real-world currencies and
available for conversion?

 

Should it utilize the proven money transfer services such as PayPal or MoneyBookers and existing mainstream banks’ online banking infrastructure, or establish its very own infrastructure more attuned to the real needs of finacial transactions performed via the web?

Transactions which are usually smaller and less frequent than transactions in the so-called “real world”.

 

Should it learn from the mistakes of the real-world paper currencies
by being backed by real physical assets such as gold or silver?
http://worldcurrencywatch.com/2009/12/22/the-only-“gold-backed”-currency-left/
http://library.thinkquest.org/28718/history.html

 

Should it be based on a barter or time-exchange system?
http://en.wikipedia.org/wiki/Barter
http://en.wikipedia.org/wiki/Time-based_currency

 

In the US, for example, some struggling towns have already started printing their own money to offset the effects of inflation and hopefully avoid the inflationary depression into which the the world financial system seems to be spiraling.

 

Should it include real-world activities via tracking mechanisms on
mobile devices as in Japan’s Osaifu Ketai (shopping) and Suica, or SONY’s Felica, used in Japanese 携帯 (Mobile devices), is one such paperless digital cash solution, using RFID to register electronic and mobile transactions.
transportation services?

http://www.nttdocomo.co.jp/english/service/convenience/index.html#p01
http://www.jreast.co.jp/suica/

 

How about the massive world of online gambling? Pornography? Could
these payments/transactions perhaps be included and/or curbed via a
virtual currency and trading system to “healthier levels” in
comparison to the rest of E-Commerce activity online? Should they be,
or are their current market shares acceptable? What about B2C online
retail? B2B supply chain?? C2C and online auctions???
http://amazon.com
http://www.alibaba.com/
http://shopping.yahoo.com
http://checkout.google.com
http://ezinearticles.com/?The-Top-B2B-Sourcing-Websites&id=2052776
http://ebay.com

 

Or, should it simply exist as a totally separate value-exchange
mechanism only in the domain in which it is used? Lots of examples
exist in the gaming world, the most popular probably coming from the
very successful economies of the MMORPGs as in
WoW: http://www.wowwiki.com/Currency
-and-
SecondLife: http://secondlife.com/whatis/currency.php

 

With companies like Facebook and Kiva testing the “virtual credit” and
“social micropayment” strategies, respectively, this is an area which
is surely poised to grow.
http://venturebeat.com/2009/04/03/facebook-wants-you-to-give-credit-w…
http://www.facebook.com/group.php?gid=13930297165
http://www.facebook.com/apps/application.php?api_key=aae65eb57fb54fa8…
http://developers.facebook.com/news.php?blog=1&story=364
http://techcrunch.com/2009/06/10/kiva-brings-microlending-home-to-us-…
http://www.kiva.org/about/how

 

One thing that is for sure, all of this amounts to a merging of online
and real-world activity, which may be represented as a single virtual
currency system (possibly with several different currency types within
it). And another thing is for sure, we should all watch these and
understand the mistakes of the current Banking/Financial systems,
short-sighted constant growth Economics, Resource-based economy
benefits and shortcomings, and real-contribution-based Sustainable Economies:

 

 

http://www.moneyasdebt.net/
http://www.zeitgeistmovie.com/
In the end, the thing to be careful of is being tied down to a single monetary measurement the way we are with our nations’ various fiat currencies today. As the videos above explain, much of the economic woes we suffer today are due to the practice of Usury being so common-place in Central Banking today.

 

 

 

  1. James RiegerSeptember 27, 2014 - 11:07 pm #1

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    Reply
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BC$ = Behavior, Content, Money

The goal of the BC$ project is to raise awareness and make changes with respect to the three pillars of information freedom - Behavior (pursuit of interests and passions), Content (sharing/exchanging ideas in various formats), Money (fairness and accessibility) - bringing to light the fact that:

1. We regularly hand over our browser histories, search histories and daily online activities to companies that want our money, or, to benefit from our use of their services with lucrative ad deals or sales of personal information.

2. We create and/or consume interesting content on their services, but we aren't adequately rewarded for our creative efforts or loyalty.

3. We pay money to be connected online (and possibly also over mobile), yet we lose both time and money by allowing companies to market to us with unsolicited advertisements, irrelevant product offers and unfairly structured service pricing plans.

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